Tuesday, 30 July 2013

Plant vs Zombies 2: Its About Time


The zombies are coming back. It's about time! ( Upcoming )

 
   PopCap launched the latest release of Plant vs Zombie: It's About Time that caused many fans waiting to get a general release of the game. This game has got a lot of response from teenagers and children even the parents love it. This time PopCap launch more zombie character from various places and more types of plants with extraordinary power to protect thee garden. More action and new power added to the plants and zombies at this time. This makes the game more intense than ever to play.

   The sequel to the hit action strategy adventure with over 30 Game of the Year award is coming. Join Crazy Dave on a crazy adventure where you'll meet, greet and defeat legions of zombies from the dawn of time to the end of days.


New Challenges Across Time

   PopCap Games long awaited sequel to the excellent Plant vs Zombies will launch next month and at least initially be exclusive to iOS devices. Much has changed. As its title suggests, It's About Time sees the action move from Crazy Dave's from lawn to Ancient Egypt, the Wild West and Pirate filled seas.

   Now free to play, the game will let you spend real world money on upgrades and other in game items. Still, the "vast majority of the game will be entirely free", PopCap said. Even the the Plant vs Zombies mechanic has been tinkered with you can now jab your thumb and fingers at the zombies themselves, via "all new touch screen power ups that enable players to "break the fourth wall".


New plants, new zombies and new world


Saturday, 13 July 2013

Mass Effect 3



Mass Effect 3 is the sequel to Mass Effect and Mass Effect 2 developed by BioWare for the PC, PlayStation 3 and Xbox 360. It is intended to be the final game in the planned Mass Effect trilogy.

Background :

   Mass Effect 3 detail the adventures of System Alliance Commander Shepard as they try to defeat a human survivalist paramilitary group called Cerberus and a synthetic organic race of machines know as the Reapers. The Reapers are immensely powerful and purge the galaxy of all advanced sapient life in 50,000 year cycles. In the Mass Effect 2 DLC Arrival, Shepard travels into Batarian space to rescue an Alliance deep cover agent named Dr. Amanda Kenson and learn that the Reaper invasion is imminent. To delay them, Shepard is forced to destroy a  mass relay, obliterating the system and killing 300,000 Batarian colonist as collateral damage. Consequently, Shepard is odered back to Earth with the Normandy impounded.




 PC Version

System Requirements :



 Component
 Minimum
 Recommended
 OS
 Windows XP SP3 / Windows Vista SP1 / Windows 7
 Processor
 1.8GHz Intel Core 2 Duo or equivalent AMD CPU
 2.4+ GHz Core 2 Duo Intel or equivalent AMD CPU
 Memory
 1GB RAM (Windows XP) / 2GB RAM (Windows Vista / 7)
 2GB RAM (Windows XP) / 4GB RAM (Windows Vista / 7)
 Graphic Card
256 MB video memory with Pixel Shader 3.0 support: NVIDIA 7900 or better : ATI X1800 or better.*

 ATI Radeon HD 4850 52MB, NVIDIA GeForce 9800 GT 512MB, or better recommended
 Disk Space
 10 GB
 Sound Card
 DirectX 9.0 compatible
 100% DirectX compatible

*NVIDIA GeForce 9300, 8500, 8400, 8300 and AMD/ATI Radeon HD3200, HD3300, HD 4350 are below minimum system requirements.




Mass Effect 3: Galaxy at War


   Mass Effect 3: Galaxy at War is a bonus to the Mass Effect 3 single player. In Galaxy at War, the player can manage and experience the galactic war on multiple fronts. The system monitors the "Galactic Readiness" level, which is measured by Commander Shepard's ability to utilize assets, such as people, weapons, resources, aarmies, and fleets, to confront the Reapers. Galactic Readiness is influenced in several ways, including co-op multiplayer and iOS games.


   Using Mass Effect 3: Galaxy at War is optional, although it is not possible to achieve the most ooptimal endings in  the single player mode without it. This is no longer the case if you download the free Extended Cut DLC. Access to Galaxy at War and its components requires an Online Pass, which is included with new copies of Mass Effect 3.





PREVIEW

Monday, 1 July 2013

Army of TWO: The Devil's Cartel



PlayStation 3 | Xbox 360
 
 
Genre: Action Players: 1 to 2 (2 Online)
Developer: Visceral Games

Publisher: Electronic Arts
Release Date:
26th March 2013


 The Army of TWO franchise has always had a nugget of awesome going for it: bro-op gameplay. If nothing else previous iterations embraced the insane antics of leads Salem and Rios as they racked up a higher body count than Arnold Schwarzenegger’s entire back catalogue, more explosions than Michael Bay off the studio leash and enough intimate bromantic moments to put Crockett and Tubbs, Riggs and Murtaugh and Lowery and Burnett to shame.

   New developer Visceral Montreal in conjunction with EA Montreal manages to recapture the death and destruction, but neglects to bring with it the fun, well-paced action set-pieces which made the series a guilty pleasure for action junkies, and an all-around hoot to play through with a partner. Instead this is the blandest, most vanilla offering yet. Ar’meh’ of TWO: The Devil’s Cartel elicits such a response as it leaves no impression and will instantly fade from your memory once you reach its conclusion and leave you pining for its legacy of fist bumping lunacy, now lost.





    Army of TWO: The Devil’s Cartel ditches the wise-cracking, a little off-kilter dynamic duo of Salem and Rios, head of the private military contractors Trans World Operations (TWO) for two blue-flame special rookies -- the forgettable Alpha and Bravo. The reason for this switch will become apparent very early on, as will any new characters or antagonists revealed. The plot development is laughable, the emotional delivery inconsistent and any twists and turns are so easily predicted and foreshadowed that a developing fetus could pick them in the space of two heartbeats.

   That said, the franchise has never been the benchmark of Shakespearean type drama or outstanding acting. At least there has always been snappy one-liners, zingers, back-to-back killfests, fist-bumps and coordinated air-guitar riffs to dull the pain, right? In the previous versions, hell yes. In Army of TWO: The Devil’s Cartel? Hell no. All the personality, hilarity and insanity that had you shaking your head, snorting in lovable derision and hating yourself that you were smiling at such ludicrous shit has been cast by the wayside. I counted one fist-bump in the ten or so hour campaign.




   Your mission objectives follow this cut-and-paste formula. Enter building via breach, wipe out all hostiles, enter courtyard, hold position, eliminate wave after wave of enemies, clear the area, approach turret, flank to kill, use turret to hold off new waves of enemies, move on. Occasionally there’ll be a variation like, hey, it’s a turret on a chopper, or, hey, we’re in the back of a van, but the overall gist remains the same. There were larger set-pieces but they didn’t carry any weight to them. It never managed to grab me by the balls and knock me for a loop. By the time I found myself moving to the final showdown (which just keeps on going for almost two hours until you reach the anti-climax) I wasn’t filled with the anticipation or exhilaration of finishing off the big bad boss man. All that resonated through my head was for fuck’s sake, will you just end already?

   Enemy AI was really something to behold. For 75% of the game they either couldn’t hit the broadside of a barn or alternately managed to curve bullets around corners Wanted style. The final quarter unlocked bullshit headshot mode where all of a sudden the Cartel was trained by Seal Team Six, the SAS and Casey freakin’ Ryback. Anytime I popped my head out of cover they’d knock the majority of my health off. I don’t mind a tough firefight but maintain some level of consistency, chaps




   Often cannon-fodder would simply run right at me with machetes drawn hoping to end my life with high pitched wailing and bad breath. A dozen shells from my upgraded automatic shotgun with dragon’s breath rounds to the face was the only appropriate response. My favourite AI cheap shot occurred when reviving a downed human co-op partner. They would spam grenades whilst mid-revive and considering there’s no commando roll (a huge oversight) it almost always lead to death followed by some of my more imaginative and extremely colourful curses thrown at the screen in a momentary flash of anger.

   There were a few glimmers of light in the darkness. The completely under-utilised voice acting of Stargate Atlantis’ Joe Flanigan as Salem and The Shield’s Benito Martinez as Cartel kingpin Bautista never failed to plaster a smile on my dial. It may be a pop-culture geeky kind of thing, but it remained a highlight. The dragon’s breath rounds or armour-piercing bullets unlockable for much of your arsenal also provided a momentary respite from the overall mediocrity. The crazy masks returned as well with some outstanding design choices.


GET THE GAME NOW !!

Thursday, 27 June 2013

VAMPIRE HUNTING

 

THE INCREDIBLE ADVENTURE OF VAN HELSING

 

 
  Van Helsing give different names imagination among video game players. Perhaps the most popular is the Helsing character from the animated series and the movie version of Van Helsing starring Hugh Jackman. For the PC platform it can be downloaded from Steam.


   Overall, the game Van Helsing NeocoreGames output should be commended for the great experiment in RPG arena. Quality graphics or special effects poor game as the degree of care the character in the game is not very high and sometimes seem less realistic.


STORYLINE

   As variations Helsing, the game tells the story of when he was young Helsing adventure and mysticism is a hunter who killed many strange creatures, monsters and vampires.
   He is assisted by colleagues, Lady Katarina who is a ghost. Age or theme game was against a backdrop of continental Europe of the 19th century.




 GAME MODES

  There are two main game modes, Single Player mode that requires players to explore the world Borgova alone. Play Online mode, the enable collaboration with other players be made to improve the chances of survival. The second mode there are also elements of the Diablo games.




 

 MYSTICAL ABILITIES

   Van Helsing strength can be enhanced by learning sets were based on the ability of the players want. As maklman, Van Helsing uses a sword and two pistols that can be changed at will during combat.
   Mystic skills specific to the sword and Occult skills to play pisstol skills, while Tricks & perllindungan Auras are more concerned about themselves and confuse the enemy.
   These skill sets have a fairly complex branch of study. Thus, the player must frequently upgrade their character van Helsing.


PLATFORM  : 

- PC

- XBOX 360 



GAME PREVIEW




Wednesday, 19 June 2013

His game, His rules: Hands on: Deadpool

It’s hard to get excited about superhero games, let alone one starring a character many would not have heard of.

But interestingly, it’s Deadpool’s relative obscurity compared to the likes of Batman, Superman and Spiderman that will help him stand out from the crowd.

For those who haven’t heard of Deadpool (real name, Wade Wilson), he’s a mentally unstable Marvel comic character known for his big mouth and affection for weapons. He also has the tendency to ‘break the fourth wall’, meaning that he is aware of the audience, and can interrupt the story at will for humorous effect.


Wild ride: It doesn't take long to realise that there's something different about this Marvel character



There’s no denying that Deadpool has a wide range of authentic moves and weapons to wield, but it all feels very familiar.
Certain parts of the demo simply involved walking from room to room, wiping out as many not-too-bright baddies in the most stylish way possible.
Thankfully, there’s an upgrade system, so you’re encouraged to string-together the best combos and there are plenty of rooms to explore and load-up on collectables.




But for what Deadpool may lack in innovative gameplay, it makes up in spades by having such an interesting lead character. One that is well worth getting excited about.

Deadpool is released on June 28.

Available in : 







Friday, 14 June 2013

One Piece: Pirate Warriors 2







One Piece: Pirate Warriors 2 is a One Piece related video game to be released in Japan for the Sony PlayStation 3 and Sony PS Vita. The game was announced in Shonen Jump magazine as a sequel to One Piece: Pirate Warriors, with Namco Bandai and Tecmo Koei teaming up once again to publish it along with developer Omega Force, a subsidiary of Tecmo Koei.






Gameplay


The game will also feature a new Partner system to replace the Crew Strike system from the first game. After your character builds up a certain meter they will be able to use a special attack and switch to playing as their partner.

There will also be a new Haki usage system and Style Change system. Characters with Haki can activate it to knock out enemies (Haoshoku) enhance the power of your attacks (Busoshoku) or to instantly chain into combos (Kenbunshoku).

The style change meter fills up as your character defeats foes. The style changes depending on your character's style type.

You can also earn money in and after completing stages to spend on leveling up characters faster or in an in-game store to buy movies, music and more.




Prologue

The story starts after the two year timeskip, just after the crew reached the New World. They got surrounded by a Marine fleet led by Monkey D. Garp. He shoots his Ryuusei Meteor against the ship, then the Marine soldiers assault the pirates. After a short battle, which involves all the crew members, Luffy directly attacks an enemy ship with his Gomu Gomu no Rocket and fights Smoker. After this, Luffy comes back to the ship and the Knock Up Stream launches them up to Skypiea.

Difference with the Canon Storyline

  • The crew does not meet a Marine fleet after their entrance to the New World in the manga. However, they do meet one in the Z's Ambition Arc, though it's led by Momonga.
  • The crew has never fought against Smoker on a ship, nor against a fleet led by both Smoker and Garp. 


Characters

 

  • Monkey D. Luffy (Post-Timeskip & Pre-Timeskip) (Alt. Custom: Film Z Red; Film Z)
  • Roronoa Zoro (Post-Timeskip & Pre-Timeskip) (Alt. Custom: Film Z Red)
  • Nami (Post-Timeskip & Pre-Timeskip)
  • Usopp (Post-Timeskip & Pre-Timeskip)
  • Sanji (Post-Timeskip & Pre-Timeskip) (Alt. Custom: Film Z Red)
  • Tony Tony Chopper (Post-Timeskip & Pre-Timeskip)
  • Nico Robin (Post-Timeskip &Pre-Timeskip)
  • Franky (Post-Timeskip & Pre-Timeskip)
  • Brook (Post-Timeskip & Pre-Timeskip)
  • Enel
  • Bartholomew Kuma
  • Perona (Post-Timeskip)
  • Trafalgar Law (Post-Timeskip)
  • Smoker (Post-Timeskip)
  • Kuzan (Post-Timeskip) (Alt. Custom: Pre-Timeskip)
  • Borsalino (Post-Timeskip) (Alt. Custom: Pre-Timeskip)
  • Sakazuki
  • Garp
  • Crocodile
  • Buggy (Alt. Custom: Impel Down Prisoner)
  • Dracule Mihawk
  • Edward Newgate
  • Marco
  • Portgas D. Ace
  • Jinbe (Post-Timeskip)
  • Boa Hancock
  • Marshall D. Teach (Yami Yami no Mi & Gura Gura no Mi) 

Confirmed Enemies

  • Enel
  • Gekko Moriah
  • Crocodile
  • Galdino
  • Bentham
  • Perona
  • White Berets
  • Zombies
  • Dracule Mihawk
  • Bartholomew Kuma
  • Pacifista
  • Impel Down guards
  • Marines
  • G-5 marines
  • Magellan
  • Roronoa Zoro
  • Usopp
  • Sanji
  • Tony Tony Chopper
  • Nico Robin
  • Franky
  • Brook
  • Marshall D. Teach
  • Arlong
  • Hatchan
  • Kaku
  • Jabra
  • Lucci
  • Blueno
  • Don Krieg
  • Lapahns
  • Wapol
  • Sentomaru
  • Hannyabal
  • Minotaurus
  • Vista

Supports

  • Jozu
  • Vista
  • Emporio Ivankov
  • Galdino
  • Bentham
  • Arlong
  • Hatchan
  • Kaku
  • Jabra
  • Lucci
  • Blueno
  • Don Krieg
  • Lapahns
  • Wapol
  • Sentomaru
  • Magellan
  • Hannyaba





Game Preview

Monday, 3 June 2013

Google Play : Virtua Tennis Challenge



Description

Virtua Tennis™, one of the World's leading tennis game franchises, is available for the first time on smartphones with the new Virtua Tennis Challenge. Slice, lob and hit your best top spin as you take on the world's best and compete against 50 players in 18 stadiums around the globe. Build concentration by making plays that match your player's style; unleashing a super shot that will make your opponent sweat. Enjoy hours of game play through different modes, shots and courts.

★ FEATURES ★:

SWING THE GAME YOUR WAY

Unleash top spins, slice shots, lobs and drop shots through different touch gestures. Support for Swipe, Virtual Pad, Arcade and Game Pad input methods

FEEL THE HEAT

Adjust your shot in different stadiums and environments as you compete on clay, grass, hard or indoor courts.

DOUBLE THE FUN

Compete in Singles or Doubles challenges

MULTIPLE MODES:

★ SPT World Tour: Pick a customizable character to compete through full seasons of competition around the globe. Earn money by progressing through matches to buy your way into new tournaments. Each real world day offers new challenges.

★ Exhibition Match: Dive into the game and select from any unlocked courts and characters in single or doubles mode.

★ Multiplayer: Challenge your friend face to face over Bluetooth

Multiplayer: Challenge your friend face to face over Bluetooth

★ Quick Match Mode: Itching for a one minute dose of Virtua Tennis? Play fast singles challenges to increase your ranking

★ Training Mode: Learn from the pros in this practice mode by running through drills

★ Virtua Tennis Challenge is now MOGA Enhanced! Available at major US retailers and online at http://www.powera.com/moga ★




  What's New

What's in this version:10/24/12:

-Virtua Tennis Challenge is now MOGA Enhanced! Available at major US retailers and online at http://www.powera.com/moga

8/31/12 Update:
-New input methods: Swipe, Virtual Pad, Arcade and Game Pad
-Now available on more Android smartphones and tablets!
-Two new modes added:
Quick Match Mode: Itching for a one minute dose of Virtua Tennis? Play fast singles challenges to increase your ranking
Training Mode: Learn from the pros in this practice mode by running through drills.



GAME PREVIEW

Thursday, 30 May 2013

Tomb Raider : NEW DAWN FOR LARA




Tomb Raider is an action-adventure video game. Published by Square Enix, Tomb Raider is the fifth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is a reboot that emphasises the reconstructed origins of the culturally influential lead character Lara Croft. Tomb Raider was released on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows
After the release of Tomb Raider: Underworld in 2008, Crystal Dynamics began development of Tomb Raider soon after. Rather than a sequel, the team decided to completely reboot the series, establishing the origins of Lara Croft for the second time, following Tomb Raider: LegendTomb Raider is set on Yamatai, an island from which Lara Croft must save her friends and escape, while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.
After a delayed release from late 2012 to March 2013, the game received much anticipation and hype. Tomb Raider received much acclaim from critics, who praised the graphics, the gameplay, Camilla Luddington's performance as Lara and Lara's characterization and development with many critics agreeing that the game is a solid and much needed reboot of the franchise. Much criticism went to the addition of the multiplayer which many felt was unnecessary. Tomb Raider went on to sell one million copies in forty-eight hours of its release, and has sold 3.4 million copies worldwide so far.




Tomb Raider was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013. On 25 April 2013, Tomb Raider was released in Japan.

Pre-order incentives

In North America, GameStop offered the in-game Challenge Tomb as a pre-order. Best Buy orders got the Tomb Raider: The Beginnings, a 48-page hardcover graphic novel, written by the game's lead writer Rhianna Pratchett, and telling the story of "how the ill-fated voyage of the Endurance came to be". These orders also came with the Aviatrix Skin as well as the Shanty Town multiplayer map. Walmart orders received a free digital download of Lara Croft and the Guardian of Light, access to a real-life scavenger hunt, the Shanty Town multiplayer map and an exclusive Guerrilla Skin outfit. Pre-orders from Microsoft Store also received 1600 Microsoft Points for Xbox Live.



Exclusive to Amazon, pre-order customers received access to the Tomb Raider: The Final Hours Edition, including with a 32-page art book, an in-game Hunter Skin for Lara, and a digital copy of Geoff Keighley's The Final Hours of Tomb Raider for the Kindle Fire. Customers also received the Shanty Town multiplayer map and an access code to a real-life scavenger hunt. Customers who pre-purchased from Steam also received a free copy of Lara Croft and the Guardian of the Light, a Challenge Tomb entitled Tomb of the Lost Adventurer and the Shanty Town multiplayer map. Steam also offered three exclusive bonus Team Fortress 2 items.
In the United Kingdom, ShopTo.net offered a digitised graphic novel, entitled Tomb Raider: The Beginnings, along with pre-orders. Pre-orders from Amazon.co.uk received the Shanty Town multiplayer map.
The scavenger hunt consists of a website where users can create a login and proceed to complete a total of 24 challenges. Challenges include trivia questions about the game, or scavenger hunt tasks that require the user to upload image files. Challenges were rolled out over the course of 12 weeks (1 trivia and 1 scavenger per week) prior to the release of the game. As challenges are completed, the user earns DLC content up to a total of 5 items. Additionally, users are given entries into a sweepstakes. Shortly before the release of the game, codes were provided that are then entered into the scavenger hunt website, and depending on how many DLC items were earned, a set of DLC codes are emailed to the user. These codes can be redeemed through Xbox Live or the PlayStation Network depending on system of choice. In-game items unlocked include animal instinct, agility, pistol burst, pistol silencer and headshot reticle.







GAME PREVIEW


Saturday, 18 May 2013

Dead Island: Riptide - Out Now !




  Another island, another zombie invasion. The tropical terror returns in Dead Island: Riptide for Xbox 360, PlayStation 3 and PC.
The survivors of the original Dead Island game thought they were safe – until a furious storm hits and the zombie outbreak begins again on the new island of Palanai, a much darker island ravaged by tropical storms and filled with acres of swampland.
Dead Island: Riptide expands on the gameplay of the first game, introducing slicker combat and weapons systems and new defence-based missions where you're forced to defend against wave after wave of zombies. There are new zombies, too, like the grenade-tossing Grenadier and the hulking Scar.
Grab the GAME Exclusive Edition for more weapon mods and character skins, or upgrade to the Zombie Bait Edition with Steelbook and a gory torso statue.

Will you survive? Order Dead Island: Riptide and find out!


Dead Island: Riptide is an action role-playing survival horror video game developed by Techland and published by Koch Media's game label Deep Silver, released in April 2013 for Microsoft Windows, PlayStation 3 and Xbox 360.
The game is a sequel to 2011's Dead Island, with a plot continuation as the five survivors arrive on another island in the Banoi archipelago, which has also been overrun by zombies. Deep Silver attracted strong criticism for marketing the game with a statuette of a mutilated female torso.





Plot


Riptide takes place immediately after the ending of Dead Island, with the four immune survivors - ex-American football player Logan Carter, rapper Sam B, Hong Kong police officer Xian Mei, and Australian bodyguard Purna - landing on an aircraft carrier after escaping from the prison island. They are immediately taken into custody by the ADF Colonel Sam Hardy and Frank Serpo, a civilian VIP. In the ship's brig, they meet another immune survivor, soldier John Morgan, who claims Serpo stopped the military's evacuation. The player can find excerpts of Morgan's diary throughout the game, showing the military eventually decided to simply firebomb all of Banoi and the entire stricken area.

Passing out from sedatives applied when they were examined, the player's character wakes up to find the ship overrun with zombies. Serpo flees via helicopter shortly before the ship, out of control, crashes into a rock. They regain consciousness again on the shore of the island of Palanai and are found by Harlow, a WHO researcher, who tells them the zombie infection has spread there as well. After saving a holdout of survivors they meet Colonel Hardy again; he tells the irate immune that Serpo's organization is interested in weaponizing the Kuru strain that caused the zombie outbreak and, as with Banoi, a nuclear strike against Palanai is planned to purge the infection and cover up the evidence.

At Hardy's suggestion, the survivors decide to travel to the city of Henderson, hoping the nearby army base may offer help. With no intact bridges or working boats, the survivors instead investigate an underground tunnel to reach a pier. A researcher based in the jungle, Dr. Kessler, tells the immune that he believes the zombie-creating virus mutation was created by exposure to chemical weapons. He warns the player these were stored in the tunnels, and that they could act as a mutagen to turn the virus in the immunes' bodies into something they can no longer suppress.















As the immune clear the tunnels, Harlow exposes a secretly infected survivor to the chemicals to see the results; the survivor turns into a giant monster. Shortly afterwards, when attacked by a holdout of escaped prisoners who have seized the pier, the survivors go into an involuntary, prolonged fury. Kessler explains this was probably the result of fumes from the chemical weapons acting as a mutagen, but tells them they should be fine if they avoid further exposure. The survivors subsequently reach Henderson, but as they take shelter in a movie theater, Harlow abandons them.

The immune find the military base was overrun and contact Serpo; he tells them there is no nuclear strike planned, that Hardy is not to be trusted, and agrees to send a helicopter to evacuate the survivors. Hardy freely admits he made up the nuclear strike to stir the survivors to action, and in turn insists Serpo is untrustworthy and only intends to evacuate the immune to continue his research. When Serpo's helicopter arrives, Hardy attempts to board it first to prove this. Serpo warns him to let the immune on first, then has him shot and killed. The survivors proceed to shoot the helicopter down.









Finding Serpo alive near the crash site, he tells the immune that Harlow is not only immune, but also a terrorist looking to seize data and a vaccine from a quarantine zone. When the survivors storm the lab in the quarantine zone, they find Harlow; she tells them the outbreaks were started deliberately to test the virus, and there is no vaccine. Harlow, however, is in a violent rage, having had the mutagen tested on herself by the lab's staff. Convinced the immune are too dangerous to live, she takes the mutagen again and attacks them, prompting the other immune to inject themselves with it as well to kill her.

When the immune find a boat, they are greeted by Serpo again, he freely admits to orchestrating the outbreaks, but offers the immune medical help if they come with him. The immune instead leave him to the zombies and evacuate the island with the seven other survivors in their party. Six days later, their boat washes up on another island, apparently abandoned. As the game ends, growling is heard from the inside of the boat, and the doorknob to the hold is turned open from the inside and the fates of the immune and the other seven survivors are left unclear.


Marketing and release


The game was first announced in June 2012, and in September 2012, the first teaser trailer was released.

A music video for a song called "No Room For Hell" was released in November 2012 by rapper Josef "J7" Lord (who in the song is named Sam B as the main character from Dead Island), for promotion and featured Chamillionaire.

A new trailer released in March 2013 titled "They Thought Wrong" showed new gameplay, characters, and enemies.



 

 Game Preview

 

Platform :

 

PS3

XBOX 360

PC DVD

 

 

GET IT ON THE MARKET NOW !